The Lead Story
Chase the year's real stories, decode them in real Morse, and choose what the paper prints: the scoop, or the truth.
The wire runs from Halifax to the Pacific, and down it runs the news. You have come to Toronto with a letter of introduction and a single ambition — to become a great reporter at The Globe. What you file, and what you refuse to, is up to you.
Queen Victoria is dying at Osborne House. A president will be shot in Buffalo. A wireless signal is about to cross the Atlantic for the first time. You will cover all of it — and learn to read the sounder yourself, dot by dot.
What the job asks of you
Real International Morse, taught dot by dot. By the end you'll copy a cable off the wire yourself.
The Queen's death, the McKinley shooting, Marconi's first signal — real events, on the real dates.
Every dispatch is a choice. Print fast and loose, or stand the story up — the desk is watching.
Pin the leads, chase the thread, and find the story the powerful would rather you didn't.
From the field
The colophon
Dominion is an independent game written and built by John MacGillis in Nova Scotia — real history, real Morse, no ads, no tricks. It keeps nothing about you: your progress lives only on your own device.